![]() ![]() ![]() Publishers could eat the cost of releasing a game on the Switch at the same price as other platforms with all the data included on the card.I’ve reached out to Nintendo for a comment on this story, but absent a statement from the publisher, publishers likely have a four options when it comes to publishing games on Switch: A Eurogamer report found that the costs go up for larger Switch games, and that’s likely causing most of the problems. And because of Nintendo’s rules regarding digital and physical price parity, it also goes for $40 on the Nintendo eShop. The puzzle adventure Rime sells for $40 on Switch while it goes for $30 on other systems. While Lego City Undercover is the first time a company has tried this, Switch owners have already noticed pricing oddities for certain other releases before. This means that a publisher can save money by selling you a piece of the game on the physical format and then force you to download the rest on your own. So a 32GB game is a lot more expensive to make than an 8GB game. The metal that goes into making Switch game cards is generally affordable, but larger games need a lot more of it. “It’s why you’ll never see Nintendo Switch retail games under $40 with a 32GB cart.” “Basically, the issue is that the disc fee and platform fee on PlayStation 4 and Xbox One is cheaper than the 32GB cart fee that Nintendo charges for the Switch,” Niko Partners analyst Daniel Ahmad told GamesBeat. And on the back of the box, a warning reads, “Up to 13GB storage required for game download.”įor WB, this could be a response to the manufacturing cost of Nintendo Switch game cards. The game’s box says “internet required” right on the front. Based on the fine print on the box for Lego City Undercover, it seems possible that it won’t work without first downloading that data. ![]()
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